patch status

the patches have been categorized by their completeness:

menu cavespeak
-a patch that translates basic menus and/or items

half assed
-a patch who's progress lies between menu and playable

playable
-a patch that is generally playable from beginning to end

perfect
-a 100% patch with zero or few bugs

 

special
-fan-released notables, unofficial releases, game betas

Treasure of the Rudras
(Rudra no Hihou)
review by Shim

overworld scrnshot
battle scrnshot

Why?
It's a square RPG with a quite unique concept, and it's one I haven't played before ^.^

What?
Treasure of the Rudras (Rudra no Hihou) is an RPG for the SNES. Although this game is standard RPG fare, you know wander around the map, kill monsters, gain level and gold, buy equipment etc. etc. but thats only part of it. RnH has one of the most unique magic systems I have ever seen, and have yet to see in a game. Instead of players learning spells as they level up they learn mantras from people, in treasure chests etc. These mantras can be combined to perform different spells, with the curret AGTP patch you can have up to a 16 character spell name which is great when most mantra parts are only 2 or 3 letters. So for everyone tired of the typical Squaresoft Fire, Fira, Firaga type processions why not not play this game and use AKiKaaGigaTouTome, or my favourite AGigaLefNa (Heavy healing to all for 8 mp ^.~). A side note is that their are no unique skills. Everyone uses the 'community' spell pool.

Characters in this game are standard fare, you have your heroine searching for her parents, a soldier searching for his mentor, and a young sorceror(ress?) searching for the stolen holy grail. Now this may seem like a good team and all.... but wait theres more none of them ever end up in the same party. Thats right, this game has three different scenarios, each character has his or her own scenario with different storylines and plots. Sometimes during the adventure the characters will cross paths and more plot development (*coughmayhemcough*) will insue. Each character gets their own team of adventurers and progresses through the game.

Sounds easy so far? Sure you can make ultra powerful spells right off the bat and rape everything in sight but theirs a catch. You only get 16 game days to win.. go over time and kapow end of the world. Now each character gets their own set of 16 days and you can go through them in any order. 5 days for character 1, 6 days for character 2 etc. Also your in luck, time only progresses after perfoming certain events, like fighting a boss. The bosses themselves range from easy to horribly hard, One boss shown in the screenshot above has a hideously high def and mdef, 6 days irl and I still haven't figured out how to beat him >>;;;;.

This game has it's pros and it's cons, at first glance it may seem like normal squaresoft fare but if you take the time to actually play it I believe you'll be pleasantly surprised at how fun it actually is.

Graphics - 9/10 Although it's your typical sprite fare, you get completly different magic animations depending on the word combo in the spell.

Sound - 8/10 Typical 16 bit sound, not the best Squaresofts produced but better then most out there.

Controls - 7/10 Controls are fairly solid, it's not hard to figure out what does what.. Only problem is that the only way to switch between the different chars is to die and go back to the save screen.

Gameplay - 9/10 Solid gameplay, It's a bit short and replayability is low but it's a solid game to waste a few days

Overall - 9/10 A fun enjoyable playable game, What more can I say? Go out and play it now =*^.^*=

When?
Japan: 1996 (SNES) by Squaresoft
Patch: 2003 by AGTP

Patch? Between playable and perfect (some font issues with the intro)
Aeon Genesis Translations



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